Starting Homebrew Development: Difference between revisions
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You could start looking at a code example and write a program which (almost) everbody starts with: [[LibXenon_Examples|Hello World :)]] | You could start looking at a code example and write a program which (almost) everbody starts with: [[LibXenon_Examples|Hello World :)]] | ||
[[Category: | [[Category:Xbox360_Homebrew_Software]] | ||
[[Category:Xbox360_Development]] | [[Category:Xbox360_Development]] |
Latest revision as of 00:24, 7 January 2014
Requirements
- Linux/MAC OS/Mingw (a virtual machine will just do fine)
- Installed Xenon Toolchain and LibXenon of course
- LibXenon pulled from Free60 Git Repository
- Knowledge of C/C++
Getting into it
A little tutorial which explains how to setup NetBeans in Linux to develop LibXenon applications: Setup your PC for LibXenon Programming
You could start looking at a code example and write a program which (almost) everbody starts with: Hello World :)